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Tower Defense Game

My brother and I worked together on our take on the classic TD genre.

This game follows the classic Tower Defense blueprint but has a fun, story-driven twist. When starting a game, players can choose the type of environment they would like to defend, the terrain difficulty, and how tough the waves are. Then, a random track is generated for them using those parameters. Random track generation forces players to practice general strategies rather than create a "meta" for static environments. We have developed similar games on other platforms (in Minecraft, Scratch, Python, etc.). We found that we enjoy playing and creating our TD games with this format because it eases development and, as far as we've seen, is fairly unique.